The creator of Planet aspera

The creator of Planet aspera

I produce ultra-realistic cinematic journeys around our planet

I produce ultra-realistic cinematic journeys around our planet

My Mission

My Mission

To deliver cinematic Earth visuals with a level of clarity, beauty, and realism no stock texture, map, AI or plugin ever could.

To deliver cinematic Earth visuals with a level of clarity, beauty, and realism no stock texture, map, AI or plugin ever could.

How I do it

How I do it

To make PLANETKA possible, I’ve mastered a mix of disciplines: 3D modeling and texturing, compositing, Python automation, geospatial data processing, math and data analysis, and cinematic VFX. Every skill helps turn real-world Earth data into visuals that are both accurate and breathtaking.

To make PLANETKA possible, I’ve mastered a mix of disciplines: 3D modeling and texturing, compositing, Python automation, geospatial data processing, math and data analysis, and cinematic VFX. Every skill helps turn real-world Earth data into visuals that are both accurate and breathtaking.

My Daily Toolset

My Daily Toolset

Blender
Blender
Nuke
Nuke
Houdini
Houdini
Python
Python
DaVinci Resolve
DaVinci Resolve
Apple Creative Studio
Apple Creative Studio
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Tomáš Gríger

Technical VFX Artist, the Creator of PLANETKA
Social Media Icon

Tomáš Gríger

Technical VFX Artist, the Creator of PLANETKA

Meet the Creator

Meet the Creator

I’m a Slovakia-based Technical VFX Artist — formerly a math teacher and data analyst — now fully focused on crafting ultra-realistic, cinematic visuals of Earth.

Over the past years, I’ve built a complete planetary rendering system from scratch: from handcrafted textures reaching up to 8 trillion pixels to a fully automated, cinema-grade rendering pipeline.

When I’m not behind the computer, you’ll often find me roaming the European countryside with my dog, studying landscapes and skies, and gathering inspiration for the PLANETKA project.

I’m a Slovakia-based Technical VFX Artist — formerly a math teacher and data analyst — now fully focused on crafting ultra-realistic, cinematic visuals of Earth.

Over the past years, I’ve built a complete planetary rendering system from scratch: from handcrafted textures reaching up to 8 trillion pixels to a fully automated, cinema-grade rendering pipeline.

When I’m not behind the computer, you’ll often find me roaming the European countryside with my dog, studying landscapes and skies, and gathering inspiration for the PLANETKA project.

Team Member

Tomáš Gríger

Technical VFX Artist & Creator of PLANETKA
Team Member

Tomáš Gríger

Technical VFX Artist & Creator of PLANETKA
Team Member

Tomáš Gríger

Technical VFX Artist & Creator of PLANETKA

The World is Big. Your Visuals Should Be Too.

Craft stunning Earth visuals with me.

The World is Big. Your Visuals Should Be Too.

Craft stunning Earth visuals with me.

The World is Big. Your Visuals Should Be Too.

Craft stunning Earth visuals with me.